/*
 *  $Id: RainSwordsman.cs 1051 2010-05-18 22:10:41Z thenn.erannor $
 *  This file is a part of Ragima CCG.
 *  (C) 2008 Ragima development group.
 *
 *  Licensed under the terms of the GNU GPL License version 2.
 *
 */

namespace Ragima.Cards001.Water.Creatures {
    public class RainSwordsman: CreatureCard {
        public RainSwordsman(): base("001_w_c_rain_swordsman") {
            Level = CompleteLevel.ReadyForTest;
            Element = ElementType.Water;
            Value = 100;
            Damage = 5;
            Health = 3;
            AddManaCost(ElementType.Water, 4);
        }

        public override void SetNaturalAffects(ICollector<Affect> affects) {
            Affects.Turnskin turnskin = new Affects.Turnskin();
            turnskin.AddForm(new Languages.Names(GetResourceId("form.human"), true), false, new Affects.FirstStrike());
            turnskin.AddForm(new Languages.Names(GetResourceId("form.tiger"), true), true, new Affects.ModMaxHealth(2), new Affects.Brutal());
            affects.Add(turnskin);
        }

        public override void SetAbilities(ICollector<AbilityCard> abilities) {
            abilities.Add(Neutral.Abilities.Turnskin.CreateNew<RainSwordsman>());
        }
    }
}
